Identity systems for brands that read like documents, not advertisements.

PRACTICE — ASYNC, IN WRITING.

[—01] SELECTED WORK

Five projects. Each card opens its full case study on Behance — view the archive →

N°.001SPECULATIVE
2026

MNĒMA

A skin memory system.

Read in silence.

  • LUXURY · SKINCARE
  • IDENTITY
  • PACKAGING
  • WEB · MOBILE
  • ART DIRECTION
MNĒMA — black serum bottle and packaging on volcanic stone
N°.002SPECULATIVE
2026

PLENTY

A circular B2B platform for luxury deadstock.

Wear comes back.

  • B2B · FASHION-TECH
  • PRODUCT DESIGN
  • WEB PLATFORM
  • IDENTITY
  • EDITORIAL
PLENTY — editorial archive interface for luxury deadstock platform
N°.003SPECULATIVE
2026

ÉPOQUE

Paris heritage real estate.

Where rooms remember.

  • LUXURY · REAL ESTATE
  • IDENTITY
  • WEB
  • EDITORIAL
  • ART DIRECTION
ÉPOQUE — Parisian heritage interior with chandelier and tall window
N°.004SPECULATIVE
2026

Architecture & spatial design.

Space, listening.

  • ARCHITECTURE
  • IDENTITY
  • WEB · MOBILE
  • EDITORIAL
  • SPATIAL
MÅ — concrete corridor in a quiet architectural interior
N°.005SPECULATIVE
2026

ORBITA

Spatial education ecosystem.

Learn through the city.

  • EDTECH · SPATIAL
  • IDENTITY
  • PRODUCT
  • ENVIRONMENTAL
  • ART DIRECTION
ORBITA — billboard installation in an urban environment

[—02] SERVICES

The studio works as a single discipline expressed across surfaces — brand, print, art direction, digital product. Engagements typically combine two or more.

01

Brand systems.

Identity built as a system, not a logo. Naming, wordmarks, type scale, colour, voice — assembled into a brand book that lives beyond the engagement.

  • Naming & verbal positioning
  • Wordmark & monogram
  • Type system & colour
  • Brand guidelines

02

Editorial & print.

Posters, books, packaging, business cards, signage — print as a slow, deliberate medium. Production-ready files, paper specs, Pantone matching.

  • Posters & campaigns
  • Editorial publications
  • Packaging & print
  • Stationery systems

03

Art direction.

Editorial direction across the full brand — the look, the voice, the visual world. Moodboards, photo briefs, type-image relationships, campaign systems. The studio sets the register; production happens through the client's chosen partners.

  • Visual language & moodboards
  • Photo & film briefs
  • Campaign architecture
  • Editorial guidelines

04

Digital product.

Web and mobile interfaces, designed and built end to end. Sites delivered as production codebases, not handed off to a separate developer. Product UI for B2B platforms, mobile apps, editorial sites.

  • Web design & build
  • Mobile interface design
  • Design systems
  • Code handoff or hosting

[—03] APPROACH

01

Strategy first.

I don't move pixels until the position is sharp. The first artefact is always a written argument — what the brand stands for, what it refuses, who it is for. Visual work follows that, not the other way around.

02

Systems, not artefacts.

A logo is the smallest visible part of a system. I build the grid, the type scale, the tone, the motion language — so the brand can speak across surfaces I will never touch.

03

One project at a time.

Studio of one means full presence. I take on a small number of projects per year, and each gets the entire attention of the studio. No second teams, no sub-contracted work, no parallel chaos.

[—04] ABOUT

Devoco is a small design practice working at the intersection of brand identity and digital product. The studio takes a small number of editorial-driven projects per year and gives each its full attention.

The work begins in writing — strategy, position, voice — and ends in finished systems: brand identities, packaging, digital products, art direction. No pitches without research, no decks without thinking.

The studio operates async by default, in clear writing, with one point of contact.

A BRAND IS A POSITION HELD OVER TIME — A SYSTEM IS A POSITION HELD UNDER PRESSURE — IDENTITY IS WHAT REFUSES TO MOVE — DESIGN IS THE LAST THING TO HAPPEN — ◦A BRAND IS A POSITION HELD OVER TIME — A SYSTEM IS A POSITION HELD UNDER PRESSURE — IDENTITY IS WHAT REFUSES TO MOVE — DESIGN IS THE LAST THING TO HAPPEN — ◦A BRAND IS A POSITION HELD OVER TIME — A SYSTEM IS A POSITION HELD UNDER PRESSURE — IDENTITY IS WHAT REFUSES TO MOVE — DESIGN IS THE LAST THING TO HAPPEN — ◦A BRAND IS A POSITION HELD OVER TIME — A SYSTEM IS A POSITION HELD UNDER PRESSURE — IDENTITY IS WHAT REFUSES TO MOVE — DESIGN IS THE LAST THING TO HAPPEN — ◦

[—05] CONTACT

EMAIL

Tell me about the project. Async by default. Replies within 48 hours.

AVAILABILITY

AVAILABLE — Q3 2026

FORMAT

Async, in writing.

RESPONSE

Within 48 hours.